[Dev] Making Vehicle AI in Unreal Engine 4
[Dev] Making Vehicle Movement AI in Unreal Engine 4 Project Start date : 24 September 2017 Engine : Unreal Engine 4 Overview This blog is mainly focused on movement AI of wheeled actors.The method used is my own, so it might not be very efficient or best. During development of my game UltimateDefence , I wanted to add enemies that had movement similar to vehicles. Typical biped character class's movement is not set up to be physically-based, while, on the contrary, wheeled based actors need to be simulated. UE4 wheeled actors are highly detailed physics simulation with all real-world factors like Drag, Torque, Lat and Long Forces etc. Also note that not every kind of game, that has wheeled based actors need to have physically based movements.Some games animate their wheeled actors to look and feel real and use custom physics and not high detailed physics simulation. Doing this gives them more creative flexibility on how their wheeled actors act and react to the environmen...